When a broomstick crash-lands on her balcony, Mildred Hubble hitches a ride to Cackle's Academy and begins her training as a newly minted witch.
It's time for the first-years to choose their feline familiars. But fear of flying makes Mildred's cat, Tabby, a terrible co-pilot.
When a celebrity student arrives in rockstar fashion and takes a shine to Mildred, Ethel uses the girls' budding friendship to make Maud jealous.
When a spell gone wrong turns Ethel into a pig, she retaliates by turning Mildred into a frog, and Maud and Enid must work together to find her.
The school's abuzz with excitement when the Great Wizard makes an impromptu visit and Miss Cackle taps Mildred to lead an aerial display.
Mildred's plan to ace a history test backfires when a wisdom spell turns her into an old woman and forces her to impersonate a teacher.
A panicked Maud uses a forgetting powder on Parents' Evening so no one will remember her mistakes. But now Mildred has forgotten their friendship.
When invitations go out for the first-year coven, Mildred's not sure she belongs ... until a hair-raising development helps change her mind.
A competitive Miss Hardbroom plays hardball when a rival school comes to Cackle's Academy to compete in the Annual Spelling Bee.
When heavy mist puts the school on lockdown, Mildred and Ethel sneak out to find a lost cat, only to find the academy much altered upon their return.
While the other first-years focus on end-of-year exams, Ethel is desperate to learn the truth about Mildred, Miss Cackle and a shocking school secret.
With a horrible new headmistress at the helm, the academy takes on a much darker tone. Is the "worst" witch the school's best chance for salvation?
As the academy welcomes a new crop of first-years, Mildred makes a disastrous entrance, then accidentally destroys part of the school!
A powerful spell binds Mildred and Ethel together until they've learned to get along. An enchanting new art mistress urges the girls to get creative.
While Mildred and her friends look for the missing Founding Stone, an ambitious Ethel uses magic to clone herself -- with alarming results.
Miss Mould helps Mildred with her magic, and Beatrice reveals the source of her sneezing. A famed chantress's biggest fan has an even bigger secret.
A school assignment sends Mildred in search of her father, a man she's never met. Miss Drill can't wait for Sports Day -- but Maud's dreading it.
After playing a prank that ruins everyone's fun, Enid faces being expelled. Can Mildred "think small" to save her friend?
The second-years brave spooky Hollow Wood to gather potion ingredients. Esmerelda returns to the academy to visit her sisters.
Preparations for Miss Cackle's birthday bash are underway, and the school's future is riding on its success. Cue a stressed-out Maud -- in miniature!
With Miss Cackle away -- and an important school inspection looming -- Beatrice conjures a spell to soften Miss Hardbroom.
Storm clouds part to reveal pink: It seems Miss Pentangle's come to teach some modern magic ... and possibly take over the school!
Mildred puts a love potion in Miss Bat's drink but accidentally gives it to all of the teachers. Elsewhere, Ethel reveals a surprising plan.
The girls ask their ancestors for help reigniting the Founding Stone. Meanwhile, at the school Halloween party, magic's misfiring in every direction.
With the academy in crisis -- and her friends trapped in a deep freeze -- Mildred considers a selfless sacrifice to save the day.
Mildred starts the new term with skill and confidence but falters when she tries to win a flying contest with a particularly special prize.
Some witches are more welcoming than others when Mildred's nonmagical mother, Julie, reports for duty as the school's new art teacher.
After turning her mother into a witch, Mildred worries she's made a mistake. Beatrice trains under Miss Tapioca and bakes up a revealing recipe.
Julie's newfound magic is a little out of control. Elsewhere, Ethel's so full of rage that she turns herself into a Swamp Troll.
A wise owl holds the key to solving two different problems: Beatrice needs help passing a potions exam, and Maud's cat is slowly disappearing!
An addictive new game has the whole school under its spell -- with serious side effects. Meanwhile, students and teachers are going missing.
When a guilty Mildred confesses her theft to Miss Hardbroom, it stirs up memories of a fateful friendship -- and a terrible mistake.
Indigo Moon returns to the academy, unaware that 30 years have passed since she turned into stone. Clarice wakes up with a bothersome boil.
Enid casts a spell on her famous mother so they can spend more time together. Indigo's trying -- but failing -- to fit in, so she runs away.
Mildred gets creative to stop Indigo from feeling so sad. Tension brews between Miss Tapioca and her daughter on the day of the Midsummer meal.
Faced with a mess before Indigo's examination, Mildred bewitches a broom -- and sparks a revolution. A mysterious witch comes looking for her dog.
On the day of Miss Bat's wedding, Mildred and Ethel team up to steal a priceless gift, and Beatrice, Sybil and Clarice bungle an important assignment.
An unlikely hero steps forward on the last day of school when an evil presence takes to the skies and threatens to destroy the academy.
Ethel's meddling leaves Mildred with a shocking new look. But to regain her original appearance, Mildred must complete a trio of impossible feats.
The Head Girl contest has begun, and the candidates' first challenge is to summon their Familiar Auxiliar — the animal that dwells within.
It's Indigo's birthday — and she's growing up faster than expected. Elsewhere at the academy, a spell to help Izzy feel at home goes horribly awry.
While Enid weighs whether to join her famous mom on tour, Mildred prepares for the second round of competition: the Great Debate.
Ethel cuts down a special tree to win a nature-themed challenge and makes the forest very, very angry. Mabel's new health shakes are magically delicious.
After Mildred chooses Enid to be her deputy, a wounded Maud makes over her personality with help from a secret "coolness" potion.
A tempting offer to see her future lures Mildred to the lake — but she isn't the only one there. Miss Hempnettle sends Enid on an important errand.
On the day of the Witch World Games qualifier, a devastated Enid comes clean to Miss Drill, then makes a fateful decision.
Strange things have been happening all over the school ... but who's to blame? The next badge goes to the girl who can name the culprit.
Facing a challenging triathlon — and the fear of Ethel becoming Head Girl — a desperate Mildred bends the rules to turn back time.
A stressed-out Mildred flies to Izzy’s farm to unplug, only to discover that her magic's stopped working. Back at school, Ethel stirs up trouble.
Mildred's entry for the final challenge of best new spell has disastrous consequences for Miss Cackle — and for Mildred.
With the school's fate hanging in the balance, Mildred and friends team up to save the day and face a familiar enemy.