Living solo in his monster-infested town, 13-year-old Jack will have to think fast, find friends and get creative if he wants to survive.
Fed up with his friends' bickering, Jack hopes a quest to the mall will get the buds back on good terms — because this is getting annoying.
Jack’s attempts to impress his monstrous new pals upsets June, Quint and Dirk, who feel like he’s taking all the credit.
Feeling useless when it comes to the fine art of fighting monsters, Quint sets out to prove himself to his friends.
While exploring a graveyard, Jack and Quint get emotional — really emotional. Meanwhile, June and Dirk find they have a lot in common. Oh, the horror!
While Thrull trains Jack to go after monsters and zombies with a new attitude, Quint and Dirk dig through trash — and June follows a hunch.
Quint, Dirk and June are pumped for their up-all-night zombie stakeout. But Jack's running late ... and he's supposed to bring the snacks.
When the gang visits June's old house, Jack assumes it'll be a fun walk down memory lane. Never assume, Jack. Never assume.
After adding another monster to the bestiary, Jack, June, Quint and Dirk learn a troubling truth: Their work is far from over.
Jack's vow to never trust another monster is put to the test. Quint, Dirk and June look to acquire a little — well, actually a lot — of weed killer.
Quint's been captured, Rezzoch's on a rampage and Jack's got a wish: to put an end to all of this mayhem, once and for all.
Desperate for a reliable energy source, Jack, June, Quint and Dirk head to the planetarium, where a generator awaits — along with something else.
The gang makes a stunning discovery at a fire station, Jack falls head over heels for a video game, and June has an urge to communicate.
Feeling June, Quint and Dirk need to stop working so hard, Jack convinces his pals to take part in an over-the-top tournament with the monsters.
Jack and the gang close in on a much-needed antenna for their radio. Meanwhile, June, Quint and Dirk experience odd visions of a dark future.
As Jack's anxiety about the future continues to grow, he and June share a moment atop a giant heap of garbage (it's nicer than it sounds).
Jack sets out to confront the Wretch, June gets on Quint's nerves, and Dirk learns of an unappetizing third test to become an honorary monster.
Everyone leaps into action when an exhausted Quint discovers that his zom-b-gone torches are offline. Meanwhile, Dirk is forced to team up with Chef.
Jack convinces June, Quint and Dirk to go to an amusement park, where the friends quickly discover they aren't the only ones there.
After Rezzoch pulls Jack into an alternate realm, Bardle transports June, Quint and Dirk in hopes they can save him before it's too late.
Finally free from Jack's head, the weary gang reinhabits their bodies only to learn that — surprise, surprise — the battle is far from over.